By Dominic Gélineau Peter Backx
«A photograph is worthy 1000 phrases» hasn't ever been truer than while representing huge units of information. Bar charts, warmth maps, cartograms, and lots of extra became vital instruments in functions and shows to speedy provide perception into advanced issues.
The «ActionScript Graphing Cookbook» exhibits you ways so as to add your personal charts to any ActionScript application. The recipes provide step by step directions on tips on how to technique the enter info, how you can create quite a few kinds of charts and the way to lead them to interactive for much more person engagement.
Starting with uncomplicated ActionScript wisdom, you'll how you can strengthen many differing types of charts.First the best way to import your info, from Excel, net companies and extra. subsequent approach the information and make it prepared for graphical show. decide one of many many graph recommendations to be had because the publication courses you thru ActionScript’s drawing features. And whilst you’re prepared for it, department out into 3D display.
What you'll examine from this booklet :
• Import facts from a variety of sources
• manage a few of the visible components of a graph
• Draw many sorts of charts, equivalent to bar, line and pie charts, meters and plenty of more
• Make graphs interactive with hover and zoom effects
• paintings with geographical info and maps
• Animate graphs with actual time data
• express and have interaction with community displays
• notice 3 dimensional drawing and graphing
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Extra resources for ActionScript Graphing Cookbook
In this recipe, we will structure the code to use data from a fixed array in the ActionScript program. In the next chapter, we'll go into all kinds of ways to get the data into that array. Getting ready Create a new document class called Recipe5 and have it extend Sprite. Also make sure to copy the updated Graph class from the provided source package. It has enhanced and more flexible axes methods (if you implemented any of the items mentioned in the There's more... section of the Adding labels and axes recipe in this chapter, you may have already created a very similar one).
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A few of these are mentioned in the See also section of this recipe. Getting ready All recipes in this book are completely editor-agnostic; you can use them in any ActionScript editor you like. org/ , because it is completely free and of a very high quality. If you want to follow along with FlashDevelop, now is the time to download and install it. Make sure you also configure the Flex SDK, if FlashDevelop does not do this for you. The Flex SDK is the part that will be responsible for compiling and executing your programs.